The Guild Wars official site has been updated with another edition of their State of the Game series of articles. This week''s title? NPCs, Splits, and You.
“NPCs are a highly valuable asset and are an irreplaceable resource (unlike Death Penalty, which can be reset). Before VoD, they protect the Guild Lord and define a buffer zone where teams can retreat and relieve some pressure. At VoD, an NPC advantage can easily sway a battle at the flag stand. A common split goal is to reduce the opposition''s NPC swarm to build an advantage at the flag stand during VoD. To accomplish this against defenses like Shield of Regeneration flag runners, a gank squad may simultaneously attack multiple NPCs, thus stretching the abilities of a lone healer to maintain every NPC. Generally, a team will have to split multiple characters for defense if to preserve its outer NPCs against a gank team.”